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Overview
This was made for Game Genre Studies class where we have to make a Platformer using Stencyl in 5 Weeks.
In every week we must update the build, send it to 3 of our friends and gain feedbacks from it so we can improve and iterate the build. As for this game I wanted to keep things simple, something like the back in the days times in the flash game era. Thus, this game was made.
Design Intention
Player Experience
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Simple platforming levels that will bring out the fun of simplicity.
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Simple controls (Left Key, Right Key and Spacebar) for the players to understand.
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Compete with the developer by clearing the game as fast as possible.
Forms of Funs
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Immersion
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Competition
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Advancement and Completion
A little thing about this game is that it has a sense of Competition of fun as this game allows the player to compared with my time taken to complete this game. Not only that, players are able to obtain an item where it will decrease 5 seconds for the count up timer. Making them wanting to speedrun the game after finished their first play.
Overview Presention
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