top of page

Jail Break (2022)

Level Genre
Point and Click
Role
Level Designer
About this level
Jail Break is a point-and-click level where the player would have to play as a prisoner who is trying to escape from jail.
Game Created Using:

Gameplay Footage

Design Process
Idea
This was made for our final Level Design class where we would have to pick 0 to 3 themes and make a level out of it. However, it must be a combination of Gameplay and Mise-en-scene (aka Environmental Storytelling). From this I decided to pick Jail, I since I want to make the level pretty simple to control and play. I decided to make a point-and-click prison escape game.
Design Intention
Player Experience
-
Simple Objective which tells the player what you have to do to clear the level.
-
Simple gameplay mechanics such as point and click so players can understand the game very quickly.
-
Clear and straightforward map to guide the player’s direction.
Forms of Funs
-
Immersion
-
Thrill of Danger
-
Advancement and Completion
Progression
After I came up with the idea, I decided to build the map and these are the process of the map building.




Gameplay Explanation + Screenshots
First, players are started out by making a large room that consists of 2 jail cells, and right in front of the jail player will be able to see a prison guard indicating that there is guards in this jail and you have to avoid them to escape.

Then, players are able to escape the jail cell thru the vent and upon escaping the vent. There will be boxes that help you to hide from the guards.

Players will then be blocked by some boxes, this is because that I want the players to discover a room which has a important item in it. Which is a key, this key will allows you to open the door for the next hallway.



Afterward, players will reach the Jail Workshop where they must find an entrance to the final part of the game, the Maze.
In the Workshop, there will be a lot of boxes for you to hide as there are many prison guards in the room. Not only that, but the boxes also are able to act as an element to store the tools when it comes to the Mise-en-scene.

Lastly, comes into The Maze. The reason why I decided to add a maze is because in the story I want them to have a maze so that the prisoners will have a hard time escaping since there will be guards inside the maze.

As for the maze, it was actually inspired from the game show called Takeshis Castle's Honeycomb Maze. Since I want the player to know which exact location are they at and it is much more easier for the guard to know where are the players at.

bottom of page