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Project: DORO*C (2022)

Game Genre
Bullet Hell
Role
Developer
About this game
Project: DORO*C is a bullet hell vertical shooter game where players must shoot enemies with bullets while dodging many bullets coming toward the player.
There are 2 modes in this game, Normal Mode and DANGEROOOOUS Mode.
Game Created Using:

Stencyl
Other Software:

Photoshop

Design Process
Concepting
This was made for our school assignment where we were tasked to make a vertical shooter game from scratch using Stencyl. We were tasked to make the following:
- The game title screen
- Two game mechanics
- Two game modes
- Tutorial
- Game Over Screen
- High Score System
- Sound Effects
As for the theme, I decided to make a theme based on one of my favorite music circles of all time: HARDCORE TANO*C. Since making a bullet hell shooter game with a Touhou (a bullet hell shooter game) theme seems common for the assignment.
With that, I started doing research on Touhou. By seeing how their enemies shoot waves of bullets at the players.
Here's what I got:
Gameplay from Touhou 6, Embodiment of Scarlet Devil.
That is definitely a lot of bullets. So making all of the bullets shot at the same time in different directions would be a solution to that.
Not only that, the player's bullets must be fired rapidly as well so it will balance out the game.
Pre-Production
Planning
- How can I make the highscore system works?
- What does the game mechanics do?
- What are the two game modes and their differences?
- How do different enemies shoot their own bullet pattern.
Highscore System
- When an enemy is killed, gain a certain point.
- Depending on the enemy, different points would be obtained.
- If the player is killed, and the score is higher than the highscore.
- The current score will replace the highscore.

Gain 5 points when killed.

Gain 10 points when killed.
Game Mechanics
There are 2 game mechanics in this game. Both are created as an item and player will have to collect the item to trigger the ability.
Power Up: Once this item is collected, it will allow you to shoot bullets at the same time for 5 seconds.

Life Up: Once this item is collected, if the player's health is 2 or less. It will give the player +1 health

Two Game Modes
Normal Mode: Players will go through a large horde of enemies until a boss appeared and the player must defeat the boss to win the game.
DANGEROOOOUS Mode: In this mode, the player will have to defeat a difficult boss and try to survive as long as possible with no buffs such as the Power Up item and the Life Up item.
Enemies Abilities

Goes through a straight line and shoots either straight bullets or bullets that can follow the player.

Stay in a position and shoot bullets that will follow the player. But will stop shooting for a while after shooting two bullets.

This enemy will have three phases.
1st phase - shoot three bullets at the same time rapidly while two of the bullets will follow the player.
2nd phase - shoot multiple bullets at the same time with a spreading pattern rapidly. This enemy will also move left to right constantly.
3rd phase -- Same as the 2nd phase, but this time two more extra bullets will shoot in a rotating pattern.

This enemy will have the same enemy pattern as the one above. However, this enemy will move in a random direction from the beginning.
Production
After everything had been planned out, I started coding on Stencyl and edited some of the texts and assets in Photoshop. Not only that, I also playtested the game just to make sure the game is well-balanced and it's playable for everyone.
I also added soundtracks, sound effects, and tutorials since it is the requirement for the assignment and making this game a little spicy.
Here are the assets file for the game:

Gameplay Screenshot








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